Dan Harries (ed.), The New Media Book, London: BFI Publishing, 2002, pp.157-170
The new participatory culture in three trends:
~consumers can appropriate and recirculate media content
~do-it-yourself (DIY) media production
~economic trends encourage consumers to be more active
the new knowledge communities
~voluntary, temporary and shift from one community to another
the history of science-fiction fandom
~form some informal network
~circulating letters and convention
~many science-fiction writers emerge
Share knowledge~ information known by all members of a community
Collective intelligence~ knowledge available to all members of a commodity
computer brings some change to fandom
-express and receive instant response
-translate some Japanese programs for American
some conflicts among different people
e.g. between male and female fans, between different generations of fans.
knowledge cultures change the ways that commodity culture operates
building brand loyaltyà broaden consumers participation
-culture jammers want to opt out of media consumption
-fans see unrealized potential in popular culture ,want to broaden audience participation