Wednesday, April 22, 2009

The presentation outline-- Playing Games

Hot Dates and Fairy-Tale Romances----Mia Consalvo

Focus how the theories could apply in the case studies and how the norms of heterosexuality is in some way being challenged, but in fact reinforced in gameplay

1) Final Fantasy 9
idealizes the heterosexual romance
added many traditional norms in it to see the gender

Theory of erotic triangle
player-character relationship that emphasizes the nonsexual interest and affection between men, with female character to cover them as fears of being seen as gay
--> clashing of sexualized roles
The concept of Play---Johann Huizinga
“The disguised or masked individual ‘plays’ another part, another being. He is another being”
“a stepping out of ‘real’ life into a temporary sphere of activity with a disposition all of its own”
--> Players are masked to play various roles and being that roles in video game out of reality

2) The Sims
Structured polysemy game
Sexualities built on the activities but not identities
--> Limit radical potentials of sexualities (denied gay married status)

Theory of gay window advertising
Ambiguously to appeal both straight and gay players

Both of the games failed to challenge the heterosexuality because of the agency limited:

FF9:
The masked character does not stray far from the assumed identity of the game player (heterosexual male)

The Sims:
Forbidden of marriage between same-sex couples

2 comments:

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  2. I have presented this reading yesterday, and I think I could focus on the main points in which all the important theories that Mia Consalvo talked about. But, it might be unclear that I haven't mentioned the point of how sexualities built on the activities but not identities in the example of The Sims deeply. I should draw the point of what the feminist scholars, Judith Burtler to support this point. It definitely mentioned the condition of how genders are assigned to the sexed bodies in an artificial manner. It is the same with The Sims that the genders are built on the activities in virtual space by the players rather than built on their identities. This is really a good supportive argument to illustrate the point of the performantivity that Wesley had said.

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